One of the most iconic races in medieval fantasy, dwarves are a great choice for your character when playing Dungeons & Dragons. They have some interesting lore to play in lore, quite a long lifespan, and plenty of mechanical advantages for combat, especially considering the sub-races available to them. Your options are many and all are good.
While the roleplaying tips shown here depend on your world’s lore (so they may not be valid in non-D&D settings), you can still create a dwarf powerhouse with some of the tips shown here.
5 take things slow
Dwarves are one of the longest-lived races. This might not seem like much, but it’s an important roleplaying factor as it affects how they interact with other races, such as humans.
They don’t mind slowing down their relationships, and some dwarves choose not to approach humans. Not because they don’t like humans, but because humans don’t last long compared to them. Keep in mind that your character can outlast the rest of your party (unless there’s an elf or something), at least if you all manage to die of natural causes.
They’re also notorious for taking their time trusting others, which can give your character a good role-playing quirk. You can also choose to ignore these traits and stand out among most dwarves, which also creates an interesting character. It all depends on how you want to go about it.
4 You may well min-max your skills
Unlike most characters, who acquire their weapon and armor skills from their classes, and tool skills from classes and backgrounds, dwarves can learn many of them on their own.
Any dwarf is proficient with handaxes, battleaxes, light hammers, and warhammers. This helps you with one of the most common class-race combinations (encouraged by the book itself) which is the dwarf cleric. One of the dwarf’s sub-races, the mountain dwarf, also gains proficiency in light and medium armor, making them peculiar but nice choices for wizards, who can’t wear any, but more on them more late.
You can also choose to master the Brewer’s, Mason’s, or Blacksmith’s tools, giving you some versatility in what you can do outside of combat. If all of that isn’t enough for you, you get some great knowledge about masonry, giving you an edge when analyzing this type of work.
3 Mountain dwarves can be wizards with armor
Briefly mentioned before, this dwarven subrace is proficient in light and medium armor, allowing classes that normally don’t get any type of armor, so you can brag to other witches and wizards that you can wear armor ( although Mage Armor might be better depending on how you build your character).
They also get a nice perk that most classes don’t get; one plus two in strength which, combined with the plus two in constitution each dwarf gets, makes mountain dwarves unique for getting plus two on two different ability scores, rather than one plus two on one score and one plus one on one another score. It’s a strong bonus to your abilities and really helps with classes that rely on both strength and constitution, like fighters and barbarians.
2 The hill dwarves make great chariots
The other available subrace is the Hill Dwarf, who can become quite the tank due to a fun combination of racial traits and feats.
In addition to a wisdom boost, hill dwarves get a bonus to their overall health each time you level up, as well as the normal health boost you get with each level. What’s cool is that there’s an exploit with a similar effect: Tough. It grants you two extra hit points each time you level up. Combining this achievement with a hill dwarf gives you three extra hit points per level, which is amazing for frontline classes with low success dice, like monks or clerics or, if you want to get really crazy, allows you to reach absurd levels. health with classes such as Barbarians.
1 These are amazing front-liners
Mechanically, dwarves make excellent martial and tank characters, due to their increased physical ability scores, extra health or armor, and resistance to poison, which is a common damage type among dwarves. monsters.
If your goal is to make a fighter, barbarian, cleric, paladin, and even a monk or druid, dwarves can be a good choice. You also have access to an interesting gift exclusive to dwarves: Dwarven Fortitude. It allows you to use a hit die (if you have one) each time you use the dodge action, allowing you to recover health on your own in combat. They can also excel as tougher spellcasters than most, but that will depend on what you’re looking for with your character.
The only downside they have compared to other front-liners is that their movement is a bit lower, walking five feet less than most races. Still, that’s not a big deal, as classes like Barbarians and Monks have extra movement, and you can easily recover and increase your movement with feats like mobile, for example.
NEXT: Dungeons & Dragons: Every Ability Score, Ranked For Combat